MUSENSE – Music Higher Education Meets the Cyber Dimension

MUSENSE project is a cooperation partnership project funded by the European Commission’s Erasmus+ programme and coordinated by the Conservatoire of Music ‘A. Scarlatti’ in Palermo.

The project plans to create new skills among students of higher music education institutions in the field of live performance, a sector that has been particularly affected by the crisis. The current art situation calls for a unique mindset revolution able to transform the normal chain of art teaching and expression that has been around for centuries.

The arrow coming from the authors and ending in a seated public in a concert hall or theatre seemed to be for a long time the only possible way to communicate. Similarly, the teaching model has hardly changed over the last century. No surprise that the new digital opportunities have been seen by HEIs and artists with suspicion and are still considered as a side activity in the music and art set while, doubtlessly, they will be a consistent part of the future of education and art communication.

The health crisis, in a few months, showed that HEIs and the music and art world need to find a new way to operate and HE music students themselves should dramatically rethink their skills and communication processes. In the lockdown era, new performances have been among the most diverse, and, although the attempts were many, the methods were confusing and sometimes opposite.

A new relationship with the audience should include the following characteristics: live, remote, cyber, social, replicable, sustainable, and profitable.

MUSENSE takes on this challenge and aims to explore the implication that comes from these changes. In this sense, the central feature of MUSense is to educate and forge HE’s music staff and students in order to acquire and embrace the digital shift while improving skills in cyber and live innovative performances, involving renewed art practices.

In addition to the HEIs, the new actors of this change will be the Creative Industries, which represent at the same time the driving force for the new change and the possibility of a concrete future employability perspective for music and art students.

MUSENSE objectives and aims

The main outcome of the project will allow targeted groups to establish a new attitude towards the performance event and the audience. MUSENSE will approach digital technologies not just as a simple additional communication system but will highlight how and in which way the introduction of technology transforms the music experience and the traditional aesthetic (Technology and music performance in the age of mechanical reproduction Frederickson 1989). MUSENSE, therefore, is planning to create in music HE actors (students, teachers, staff and governance) a unique mindset revolution able to knowingly act on the normal chain of art expression that has been around for centuries. Teachers, staff, and students will rethink their active position in engaging the “remote” general public (or a wider audience, or non-specialists) as part of their curricula and artistic performance, radically changing the relation skills-performance-audience. In MUSENSE, the dynamic and enduring interaction between skills and cyber performance becomes the crucial future of the new digital creative and didactic model.

To achieve these objectives, MUSENSE will implement the following activities:

  • Build new curricula and best practices in digital technologies, virtual and augmented reality referring to music.
  • Create innovative models in cyber and distance digital music performances.
  • Prepare students to deliver pilot blended live and distance performances, involving the audience, despite the current health emergency, both in presence and remotely, via IT.
  • Raise partners’ capacity to change at the same time the training practices and the dissemination of art forms.
  • Create specific course modules to update skills, competencies and know-how, based on digital technologies also capitalizing on previous experiences and practices of former projects.
  • Establishing international mobilities of artists able to promote new learning attitudes.
  • Strengthen sustainable future entrepreneurship opportunities throughout digital capacities.

MUSENSE partners

MUSENSE project is a cooperation project involving 6 partner institutions:

Project Result 1

Download the first publication of the MUSENSE Project:

State of the Art: The Musense Project in Context


Are you the performer of the future? 

Are you in tomorrow’s audience? 

How do you envision the concerts of tomorrow?

The MUSense Project is dedicated precisely to help answer these questions with the objective of building a fully immersive musical experience

The project partners are conducting a survey to collect data that will help it forecast possible future outcomes in the area of cyber music performance. This notion forms one of the core components of the MUSense Project, dedicated to the exploration of musical issues in an ever-evolving cyberspace. The survey rests partially on the belief that human premonition is helpful in forecasting future events.

Watch the video!

In the framework of the Erasmus+ funded project MUSENSE (MUSic higher EducatioN meetS the cyber dimEnsion), we kindly ask you to complete the following questionnaire aimed at collecting data about the presence and use of technological & remote systems infrastructure, as well as experiences related to virtual/remote/cyber projects in music, in Higher Music Education Institutions in Europe.

The data collected through this questionnaire will help the project to conduct a comparative analysis.


MUSENSE Project Multiplier Event 1

Within the scope of MUSENSE Project, “New Frontiers in Music Performance” will be organized by Yaşar University on December 12th between 12:30 – 17:30 and December 13th between 09:30 – 12:30 at Yaşar University Selçuk Yaşar Campus as a both online and offline event.

The event will host detailed presentation and discussion on the MUSense project: Presentation of the first project result and highlighting standardization features; step-by-step introduction to design and definition of the infrastructure of the “Shared online repository” and brief training in the exploited technologies (to the extent relevant to the participants); presentation and discussion on the designs for ToT: Cyber and digital as new perspectives in music performance with a focus on the modular structures and the pedagogical methodologies used.

Participation is free.

Detailed information will be sent via email before the event only to those who have registered for the event.